How to fix your floor in vr when using a windows mixed reality headset.
Vrchat floor too high.
Windows mixed reality wmr like most room scale vr systems sometimes has an issue with relating virtual floor height to actual floor height.
Vrchat offers an endless collection of social vr experiences by giving the power of creation to its community.
If the vr floor is too high make your arms shorter scales world bigger centered around head moving floor down or your legs longer slides world down.
You can use it as it like some do shorten the legs or use steamvr advanced settings to raise the floor in game then scale your vrchat size so that it matches your avatar height not your real height.
Issue upon starting steamvr after a fresh reboot the floor height is either to low or to high.
Wait for steam to autostart 3.
The result can sometimes be amusing but it can also.
Reboot the system 2.
It s not a steamvr issue itsself since the floor is definitely correct in.
However after a few minutes of moving around the floor in game is maybe 6 inches below where the floor is set in steamvr.
Restarting the vive a few times helps sometimes.
Os windows 10 steps 1.
Whether you re looking for new vr experiences or have an idea of your own vrchat is the place to be.
Vr not required.
Make sure if your scene has fog enabled that you have a value specified higher than 0 or turn off fog.
This is really strange since it means i can t pick things up off the floor after a while and i m constantly on tiptoes.
Just changing your size in vrchat settings won t work you need to change the floor height.
Either remove the.
If the vr floor is too low make your legs shorter slides world up or your arms longer scales world smaller centered around head moving floor up.
If i start the game with the headset on my desk and then put it on after starting the game the floor position will be too high.
This is known to occur when a reference camera is assigned in the scene descriptor such as when adding post processing effects and a water object is added to the scene that uses its own camera to produce reflections.
Kind of seems to negate going through the room scale setup i always thought but steamvr seems a bit wonky in general anyway.
Move controllers a few centimers up because they do not get tracked on the floor.
Was too much for him taken from my livestream.
You can find fog settings under your scene lighting.